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Changelog

Published product updates, improvements and fixes, newest first. Select a change type to narrow the release notes.

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40 releases shown
  1. 1.5.63

    ReplayCore v1.5.63

    v1.5.63

    Full changelog

    • Choose worlds that are not recorded, for example a lobby or a build world: add them under Configuration, Recording, Worlds not recorded. * matches anything, so build_* covers every build world.
    • Players in a world that is not recorded do not keep recording going: with Pause while empty on, a server whose players are all in the lobby pauses like an empty one.
    • /replaycore status lists the worlds that are not recorded.
    • A player who dies just before a match ends now still gets their death-cam link.
    • When the cloud is briefly busy, the console says so plainly and that the recording is safe, instead of warning that upload capacity is full.
    • A hologram that travels with a player into another world is recorded once, in the world it is in, so those replays play normally.
  2. 1.5.62

    ReplayCore v1.5.62

    v1.5.62

    Full changelog

    • Lighter on busy servers: on 1.13 and newer the recorder spends much less of each server tick keeping the terrain around moving players up to date.
    • /replaycore status now answers in a few plain lines: whether it is recording, whether uploads are up to date, your licence, what is saved on the server and the update state.
    • When recording is off, /replaycore status says why and how to turn it back on.
    • The full technical view is still there with /replaycore status full.
    • Turning recording off for a server in the dashboard now stops recording on that server, not only its uploads.
    • Match events from your own plugins are no longer lost when their text is long or spans several lines: the text is shortened to fit instead.
  3. 1.5.61

    ReplayCore v1.5.61

    v1.5.61

    Full changelog

    • When your cloud storage is full, ReplayCore now waits longer between retries instead of trying every minute, and resumes on its own as soon as space is free.
    • A shorter, clearer notice when recordings are being kept on your server until they upload, shown at most every few hours.
    • Crash recovery no longer warns about recordings that stopped before any gameplay was captured.
    • Replays on custom domains now show the match timeline and correct held items.
    • Large replays that could not open on watch links now load.
  4. 1.5.60

    ReplayCore v1.5.60

    v1.5.60

    Full changelog

    • Servers with recording turned off no longer retry old uploads every few minutes: recordings are kept and checked again every few hours, with one clear console line.
    • The kill or win that ends a match now always appears on the replay timeline.
    • Much quieter server console: repeated match-event messages and older pending records are summarised in one line.
    • Dashboard settings are now saved reliably on the server during start-up.
    • Configuration checks values before saving, saves paired settings such as shortest and longest clip, and tells you about any change it could not save.
    • Replays are prepared faster after upload.
    • Fixed some replays that could never finish processing, so they now open normally.
    • Clearer Discord and email settings that only offer options that actually work.
  5. 1.5.59

    ReplayCore v1.5.59

    v1.5.59

    Full changelog

    • On 1.13 and newer servers, terrain is captured as soon as players walk, fly or teleport into an area, so replays no longer show missing terrain where players have just arrived.
    • In-game replay menus open faster: the same replay list is reused for a few seconds instead of being fetched again.
    • When an upload keeps retrying, the server log now says why.
    • A repeated warning about older pending match records is shown once instead of every few minutes.
  6. 1.5.58

    ReplayCore v1.5.58

    v1.5.58

    Full changelog

    • Live recordings write to disk less often, so busy servers do less disk work while recording.
    • On 1.8 to 1.12 servers, short recording parts (such as a UHC death-cam clip) keep the terrain around moving players instead of being marked incomplete.
    • Player heads on 1.8 servers are recorded with their owner, so replays show the right skins.
    • The death-cam prompt shows the clip length you set, instead of always saying 30 seconds.
  7. 1.5.57

    ReplayCore v1.5.57

    v1.5.57

    Full changelog

    • Fixed: on some 1.8 servers running Polar, the server could stop responding during start-up.
    • A busy server no longer stops Dashboard settings or recording; a change is applied as soon as the server is free.
    • Recording uses much less memory and network-thread time when players load terrain on 1.13 and newer.
    • Terrain is captured with less work on Paper 1.21 and 26.x servers.
    • Player and block-change recording do less repeated work on every version.
    • Finishing a recording part writes less to disk.
    • Paper 1.16 servers do much less work when re-checking terrain during recording.
    • Terrain capture on 1.8 to 1.12 servers uses less memory.
    • Includes every improvement listed for 1.5.56.
  8. 1.5.56

    ReplayCore v1.5.56

    v1.5.56

    Full changelog

    • Replays now start when the first player joins instead of when the server starts, and the first frame already shows the ground and mobs around them (set recording.start-on-first-join to false to keep the old behaviour).
    • Activity on an empty server before anyone joins no longer appears at the start of a replay.
    • Recording writes far less to the server's disk: each moment is saved once, compressed, instead of several times in full.
    • Crash-recovery data is stored compressed as well, and a replay recovered after a crash comes out exactly as before.
    • The /replays menu no longer pauses Paper 1.12 to 1.16 servers while player-head skins load.
    • Block-breaking cracks clear as soon as a player moves on to another block, as they do in Minecraft.
    • 1.8 servers: lava that turns into obsidian or cobblestone when it meets water now shows in replays, even with no player nearby.
    • 1.8 servers: the background check that keeps replay terrain matching the world takes less of the server thread and catches up sooner.
  9. 1.5.55

    ReplayCore v1.5.55

    v1.5.55

    Full changelog

    • 1.8 to 1.12 servers now follow the Dashboard settings for recording chat and commands.
    • A setting that needs a restart now applies after one restart, even if you restart straight after changing it.
    • A recording interrupted by a forced stop during shutdown is now recovered once, instead of being retried at every start.
    • Changing a server's port no longer adds it as a copy; it stays the same server and asks for approval once.
  10. 1.5.54

    ReplayCore v1.5.54

    v1.5.54

    Full changelog

    • Fixed the /replays menu failing to open on Minecraft 1.13 to 1.20.6.
    • Turning death-cam off in the Dashboard now stays off after a restart.
    • Fixed Paper 1.9 to 1.12 servers switching ReplayCore off at every start after a Dashboard setting change.
    • Dashboard messages set for a specific language now reach players on 1.8 to 1.11.
    • Long recordings no longer lose detail when they move on to their next part.
    • A short disk slowdown no longer makes the recorder drop detail on busy servers.
    • Saving the world around players no longer waits behind other recording work, so new parts get their terrain sooner.
    • Servers on 1.8 to 1.12 now do more of the recording work in the background instead of on the server thread, as newer versions already did.
    • Mobs and items that have not changed since the last tick no longer create new recording data, on every version.
    • Recording creates less short-lived memory, so the garbage collector runs less often.
    • The console no longer tells you to free disk space when the backup copy of the recorder could not be saved for another reason.
  11. 1.5.53

    ReplayCore v1.5.53

    v1.5.53

    Full changelog

    • Lighter on the server thread on Paper 1.20.5 and newer: entity positions and sizes are read directly, with a built-in self-check against the standard path.
    • Fixes entities that changed dimension staying listed in the world they left, which could disrupt entity recording on modern servers.
    • Entity type checks are worked out once per entity type instead of every tick.
    • Dropped item ids, missing names and empty equipment slots are read more cheaply on modern servers.
    • Recording sessions switch over more smoothly after a large segment cut: the disk hand-off no longer holds up the background writer.
    • Recordings stay byte-for-byte identical to 1.5.52.
  12. 1.5.52

    ReplayCore v1.5.52

    v1.5.52

    Full changelog

    • Lighter on the server thread on Paper 1.8 and 1.12: entity data and chunk checks are read directly and much more cheaply, with a built-in self-check against the standard path.
    • Fixes extra server-thread work introduced in 1.5.51 on 1.8 and 26.x servers: recording data now reaches the background writer without waking it for every record.
    • Faster chunk re-checks on Paper 1.8, so changes made without events are confirmed sooner.
    • Paper 1.8: cheaper visibility checks for chunks around each player.
    • Records a shield's base colour on 1.20.5 and newer servers, so coloured shields replay correctly.
    • Less temporary memory while recording entities on older versions.
    • Recordings stay byte-for-byte identical to 1.5.51.
  13. 1.5.51

    ReplayCore v1.5.51

    v1.5.51

    Full changelog

    • Recordings stay complete on servers with slow or busy disks: the plugin no longer waits for the disk before taking in new data.
    • Spreads entity updates on very crowded ticks over the next few ticks, with nothing lost.
    • Removes a regular lag spike on busy worlds caused by the periodic entity check.
    • Uses less temporary memory while recording entities.
    • Skips a keyframe that is too large to upload instead of failing the upload later.
    • Paper 1.16.5: lighter chunk snapshots, and unchanged chunk resends are no longer re-read (WorldEdit and FAWE edits are still recorded).
    • Records custom armour models, armour stand equipment and invisible item frames, so resource-pack replays show them.
    • Reports the server's resource-pack link so ReplayCore can import the pack automatically.
  14. 1.5.50

    ReplayCore v1.5.50

    v1.5.50

    Full changelog

    • Saving a recording takes far less server time: about 5 times faster with 50 players online.
    • Steadier TPS while recordings are saved on busy servers.
  15. 1.5.49

    ReplayCore v1.5.49

    v1.5.49

    Full changelog

    • Much smaller replay files on busy servers (about half the size with 50 players), with player health, hunger, XP, armour and inventory shown exactly as before.
    • Less recording work on the server for every player online.
  16. 1.5.48

    ReplayCore v1.5.48

    v1.5.48

    Full changelog

    • New: the in-game /replays menu now shows players, game mode, worlds and deaths for each replay.
    • About 30% less server time on modern versions, with recording now holding the same TPS as no plugin in our 50-player tests.
    • Much smaller lag spikes after a recording splits into a new segment.
    • Unchanged terrain is carried into the next segment instead of being captured again.
    • The replay list in the Dashboard now loads in milliseconds on large accounts.
  17. 1.5.47

    ReplayCore v1.5.47

    v1.5.47

    Full changelog

    • New: build your in-game /replays menu in the Dashboard, no Java or config edits needed.
    • Servers that never open the Dashboard get a polished default /replays menu.
    • /replays keeps working when another plugin, such as Duels, also claims the command (/rc replays as a fallback).
    • Fixed « and » showing as boxes in the viewer's Minecraft font.
    • Recording uses less server time, with no capture thinned.
    • Smoother server performance when a recording splits, with no stall.
    • Recordings begin capturing faster when they start.
    • Fixed dropped moments and recording cuts caused by stalls after a recording splits.
  18. 1.5.46

    ReplayCore v1.5.46

    v1.5.46

    Full changelog

    • Fixed Dashboard settings not reaching servers installed with the Loader, which now connect automatically once approved.
    • Replays now split per match automatically when a supported match plugin is detected (Split by: Auto in the Dashboard).
    • New built-in support for BedWars2023, Screaming BedWars, Spartan and Duels Optimised, detected with no setup.
    • Fixed match markers for BedWars1058, MBedwars and Duels.
    • Three new PlaceholderAPI placeholders: replay count, latest replay name and latest replay link.
  19. 1.5.45

    ReplayCore v1.5.45

    v1.5.45

    Full changelog

    • Fixed missing terrain in later parts of long recordings that split into several segments.
  20. 1.5.44

    ReplayCore v1.5.44

    v1.5.44

    Full changelog

    • New dashboard banner and update prompt for servers still running an old classic plugin.
    • Much lighter recording on modern versions (about 25 to 30% less server time on 1.16 to 1.21), with nothing near players left out.
    • Fixed replays staying on "Coming Soon" for hours, with recent matches now ready first.
    • Fixed replays freezing for seconds and losing nearby terrain when crossing every 5 minute boundary.
    • Far fewer degraded recordings on busy servers: segments now wait until their terrain is fully captured.
    • Smoother follow and first-person camera in the viewer.
    • Tidier viewer controls in one row, with the server name back in the top right.
    • Fixed free and top-down cameras still showing the hotbar of a previously followed player.
    • Fixed a stray colour dot appearing on dyed leather armour in inventory slots.
  21. 1.5.43

    ReplayCore v1.5.43

    v1.5.43

    Full changelog

    • Particles, knockback, potion effects, mounts and chat are now recorded on servers that run matches in separate worlds
    • Smoother follow and first-person camera that moves just like a vanilla spectator
    • A tidier one-row player controls bar, with clip tools, panels and settings grouped into menus
    • Fixed long replays freezing and distant terrain vanishing every five minutes
    • Free camera no longer shows the hotbar of the last player you followed
    • Removed the stray colour dot on dyed leather armour in the inventory view
    • The viewer now reloads itself after an update instead of showing a loading error
  22. 1.5.42

    ReplayCore v1.5.42

    v1.5.42

    Recording now costs almost nothing on busy servers, and the viewer looks and plays much closer to Minecraft.

    Changelog:

    • Replays now have sound on servers that run matches in separate worlds, and older recordings play their hit, bow and block sounds too
    • Busy servers keep their normal TPS while recording, even with 100+ players online
    • 1.8 recordings are about a third of the size, using fewer threads and less CPU
    • Terrain is no longer missing when a long recording is split into parts
    • A recording is never cut short or refused when the server is under load
    • Item tooltips look like Minecraft's, with the same font, colours and enchantment lines
    • Bows draw properly on 1.8 replays, and enchanted items show their glint
    • Fullscreen shows just the scene, the scrub bar and the controls
    • Fixed terrain vanishing or loading slowly during playback and after teleports
    • The timeline shows kills, deaths and world changes instead of every minor hit
  23. 1.5.39

    ReplayCore v1.5.39

    v1.5.39

    Lighter on your server, and arenas show up in replays much sooner.

    Full changelog

    • Less work per server tick: nearby entities are found in one pass instead of one search per player
    • Faster terrain bookkeeping on 1.8 servers
    • Arena terrain is captured as soon as a match starts, so it shows up in replays far sooner
    • Terrain carries over cleanly when a long recording is split into parts
    • Chunks still loading when a recording part ends are passed on instead of dropped
    • Plugin shutdown now waits for in-progress upload checks, so nothing is left half-written
  24. 1.5.38

    ReplayCore v1.5.38

    v1.5.38

    Reliability fixes: recordings are never refused or cut, and replays are ready sooner.

    Full changelog

    • Recordings are never refused, cut short or dropped, even when storage or the cloud is busy
    • Matches that just ended are processed first, so replay links appear sooner
    • Recordings lost in an interrupted restart are cleared automatically instead of retrying forever
    • A much quieter console: one line per problem, then a short summary every 10 minutes
    • Faster, cleaner recovery after a cloud outage
  25. 1.5.37

    ReplayCore v1.5.37

    v1.5.37

    Optimisation patches and bug fixes.

    Full changelog

    • Terrain shows around every player from the first second of every replay
    • Much smaller replay files, ready to watch faster
    • Mobs and animals are only recorded near players, so busy servers stay smooth
    • A quiet, tidy console with no repeated warnings
  26. 1.5.36

    ReplayCore v1.5.36

    v1.5.36

    Optimisation patches and bug fixes.

    Full changelog

    • Much lower server load on 1.8 to 1.12, especially during fights
    • Recordings keep going on busy servers with lots of players and worlds
    • Faster, more reliable uploads on big networks
    • Mob death animations and clearer hit info in replays
  27. 1.5.35

    ReplayCore v1.5.35

    v1.5.35

    Our biggest update yet: the new Loader keeps ReplayCore up to date for you automatically, with full 26.3 support, far more reliable recordings and a much sharper, smoother replay viewer.

    Full changelog

    • New Loader: install it once and ReplayCore updates itself, so you no longer need to update the plugin
    • Much simpler setup, with a short config file that explains itself
    • Full 26.3 support across Paper, Spigot, Purpur, Folia and Leaf
    • Tested on every supported version, from 1.8.8 right up to 26.3
    • Massively improved picture quality, with screen scaling and a 720p minimum
    • Smoother playback at up to 60 fps, only stepping down on slower devices
    • New auto-hiding player controls so replays can use the whole screen
    • Terrain loads in noticeably faster
    • More accurate combat and mobs: hurt effects, death animations, knockback and block cracks
    • Fixed missing terrain when a server stops or a recording splits mid-match
    • Much better crash recovery, with recordings rebuilt and clearly flagged if anything's uncertain
    • Recordings upload much faster and stay smaller and steadier on busy servers
    • Faster start-up after approving a server, with live setup progress
    • Recording health checks and outdated-plugin warnings on your Dashboard
    • Empty recordings (no players online) are no longer uploaded
  28. 1.4.0

    Paper 26.2 support and held items 1:1

    The recorder now covers Minecraft 1.21.11 through Paper 26.2, Purpur 26.2 and Folia 26.2. Held blocks and tools sit 1:1 with Minecraft.

    • New
      Record and play on Minecraft 1.21.11 through Paper 26.2, Purpur 26.2 and Folia 26.2. Folia 26.2 is a PaperMC Fill BETA build.
    • Improved
      Held blocks and tools now sit 1:1 with Minecraft in the viewer. Sword seating is unchanged.
  29. 1.2.1

    Correct replay card lengths, and match scoping on every version

    Replay cards now show the length they actually play, the match and scope surface ships enabled on every supported version, and timeline markers and event clips can be scoped to a single match.

    • New
      Timeline markers and event clips can now be attached to a specific match. Servers running more than one match at a time no longer see one match's markers cross onto another's timeline.
    • Fixed
      A replay card now shows the length it actually plays. A session that ran past one recording rotation used to appear as several cards, each showing only its own segment's length, even though every one of those cards played the full session.
    • Fixed
      The match and scope surface now ships enabled and works on 1.8 through 1.12 as well as on modern servers. It shipped inert on every install: the legacy and modern recorder lanes packaged a config file to the same path inside the jar, and only one of the two survived.
    • Fixed
      Each recorder lane now ships its own configuration file. An install left holding the wrong lane's file is corrected automatically on upgrade, with a dated backup taken first and the change written to the log.
  30. 1.2.0

    Network integration API

    A developer API for match-aware integrations: logical collections over the continuous recording, concurrent match scopes, embargo control and a paginated catalog. Developer-facing only; nothing changes in the dashboard.

    • New
      New network integration API. Your own plugin can lay a logical match record over a server's continuous recording: collections, concurrent match scopes so a server that never restarts still marks where one game ends and the next begins, parent and child replay assets with per-participant relationships, participants, teams and facets, a paginated catalog with bulk lookup, short-lived watch tickets, signed webhooks with retries and a delivery log, and hold, release and revoke for embargoed matches. This release covers the API and the recorder only: there is no dashboard screen for collections, matches, embargo or webhooks yet. On the recorder it is on by default on 1.13 and newer and off by default on 1.8 to 1.12, and it needs cloud upload configured either way.
    • Fixed
      Starting or ending a match no longer blocks the server's main thread. Against a full outbox those calls measured 1.4 to 1.7 seconds each; they now run off-thread.
    • Fixed
      Webhook subscriptions no longer accept event names that could never be delivered.
    • Security
      A held or revoked match could still expose its title, duration and poster-frame thumbnail through the public portal and share links. The footage itself was never reachable; the metadata is now withheld as well.
  31. 1.1.4

    Capture fidelity, faster playback and custom domains

    Broader capture on modern and legacy servers, faster playback on long matches, custom domains for Pro workspaces and full paid retention.

    • New
      Capture now records positional sound cues, coloured chat with rank prefixes, slime and magma cube sizing, mount tack, live block changes such as redstone and pistons, stored book enchantments, experience bar progress and weather.
    • New
      Legacy 1.8 to 1.12 servers now record sneak and sleep poses, and water and lava record at their correct levels.
    • New
      Paid workspaces can connect a domain to a public Network Portal; the private Dashboard remains on ReplayCore.
    • Improved
      Large and long replays load and scrub faster in the browser.
    • Improved
      Simpler Downloads page with guided server setup, clearer per-server categories and settings, first-time category onboarding, and documentation search.
    • Fixed
      Retention now delivers the full paid window: Starter keeps 30 days and Pro keeps 60.
  32. 1.1.3

    Per-server visibility, multi-POV review and bigger plans

    Per-server visibility controls, multi-POV and first-person review, and larger storage and retention on every plan.

    • New
      Per-server and network-wide visibility controls: choose which staff roles can see chat, commands and other sensitive data on each server. Viewers below the required role receive a copy of the replay with the restricted data removed.
    • New
      White-label brand colours across the dashboard.
    • New
      Shared watch links unfurl into a branded, playable preview on Discord, X and other platforms.
    • New
      Multi-POV review: follow two viewpoints on one timeline, or watch from any player's first-person view.
    • Improved
      Starter now includes 50 GB of storage and 30 days of retention; Pro now includes 150 GB and 60 days.
    • Improved
      Resolution-aware clip export with quality presets for each output size.
    • Improved
      Added a team roles legend and permission glossary.
    • Fixed
      Removed the brief blank moment as a recording finalised; corrected legacy shulker facings, glowing entity team colours, and sign dye and glow text.
    • Security
      Security and stability hardening across the dashboard, cloud and viewer.
  33. 1.1.2

    Real game sound and truer rendering

    Authentic in-game audio, real game textures and lighting, two-step verification and a documented developer API.

    • New
      Bows, hits, fall damage and explosions now play authentic in-game audio during playback.
    • New
      Documented Java developer API for integrating your own plugins, with the full reference on the website.
    • New
      Coming soon: a free plan for recording and watching replays, with paid plans adding storage, modules and integrations.
    • Improved
      Mobs and animals render from their real game textures, including animal coats and patterns, villager professions and trade levels.
    • Improved
      Replays are lit by the recorded time of day, weather and dimension, with vanilla-accurate limb swing and idle motion for squid and ghast.
    • Fixed
      First-person hand and held item display correctly, the status effect glow appears on affected players, and the dark seam on slim (Alex) skins is gone, along with smaller texture and lighting fixes.
    • Fixed
      Removed the false 'gaps in session' notice that appeared on most replays, along with performance and stability fixes across the viewer, dashboard and cloud.
    • Security
      Two-step verification for accounts, sign out of every device at once, tighter privacy defaults and clearer retention information.
  34. 1.1.1

    Player search and smoother playback

    Search replays by player, plus dashboard refinements and playback performance fixes.

    • New
      Player search: find every replay a player appears in, by username or UUID.
    • Improved
      Dashboard refinements make recent recordings and recording activity easier to scan.
    • Fixed
      Removed stutter during playback of long, block-heavy matches.
    • Fixed
      Replays open and start playing sooner.
  35. 1.1.0

    Death-cam and rendering fixes

    Death-cam for KitPvP and practice servers, a free camera in the viewer, and a wave of rendering fixes.

    • New
      Death-cam for KitPvP and practice servers: a button on the death screen opens the viewer at the seconds before a death, from the killer's point of view.
    • New
      Free camera in the viewer: detach from any player and fly anywhere in the scene.
    • Improved
      Stairs, boats, doors, trapped chests, enchantment glint and translucent blocks now render correctly during playback.
    • Improved
      Multi-world recordings reconstruct terrain more faithfully, including chases that cross dimensions.
  36. 1.0.0

    ReplayCore 1.0

    First stable release: one plugin records every match, hosted in the cloud and watched back in the browser.

    • New
      Record on Paper, Spigot and Folia from 1.8.8 to the latest 1.21.x with a single self-contained plugin.
    • New
      In-browser replay viewer with timeline scrubbing and playback speed control.
    • New
      Cross-version playback: record on any supported version and watch it back in the browser.
    • New
      Team access through paid panel seats, with per-role control over what each member can see.
  37. Early access 0.9

    In-browser viewer and cross-version playback

    The in-browser viewer becomes the home for playback, with cross-version support.

    • New
      In-browser replay viewer with timeline scrubbing, playback speed control, and first-person or third-person camera.
    • New
      Cross-version playback: record a 1.21 match and watch it from a 1.8 client, with a fidelity rating shown before playback.
    • Improved
      Translucent rendering for water, glass and ice.
    • Improved
      Crouch walking and emissive light blocks are animated and lit correctly during playback.
  38. Early access 0.8

    Cloud hosting and dashboard analytics

    Recording, upload and storage moved to the production cloud, with a recording activity chart on the dashboard.

    • New
      30-day recording activity chart on the dashboard.
    • Improved
      Replays upload to the cloud as they record, so little builds up on the game server.
    • Fixed
      Very short matches now always finish uploading.
    • Security
      Every recording is checked for tampering before it plays, and any altered replay is flagged so it is never presented as authentic evidence.
  39. Early access 0.7

    Integrations and anti-cheat markers

    Minigame and anti-cheat integrations index key moments on the timeline.

    • New
      Native BedWars1058 and MBedwars integrations: bed breaks and final kills are indexed alongside each recording.
    • New
      Vulcan and Grim anti-cheat flags are marked on the replay timeline.
    • Improved
      PlaceholderAPI support surfaces replay actions in existing server tooling.
    • Fixed
      Conflicting replay plugins are detected and blocked at startup to prevent double recording.
  40. Early access 0.6

    Privacy controls and data handling

    Minor-safe defaults, per-player exemptions, and dedicated cloud hosting with off-site backups.

    • New
      Owners control chat and command redaction. Public sharing is off and profiles are staff-only.
    • New
      All customer data hosted on dedicated cloud infrastructure with nightly off-site backups.
    • Improved
      Per-player recording exemptions and built-in tools for access and deletion requests.
    • Security
      Strict account separation enforced on every read and write.

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