Connect the tools your server uses.
Bring match events, anti-cheat flags and custom content into a replay. Choose an integration by the job you need it to do.
Review anti-cheat flags
Find a recorded flag on the replay timeline and inspect the surrounding play.
Vulcan
Adds recorded flags and violations to the replay timeline.
Spartan
Adds Spartan violations, with the check name, to the replay timeline.
Grim
Adds GrimAC flags to the replay timeline.
Read the Grim guide
Record the match
Detected automatically: one replay per match, with markers for the events within it.
BedWars1058
Marks arena start and end, bed breaks and final kills.
Read the BedWars1058 guideMBedwars
Marks MBedwars arena start and end, bed breaks and final kills.
Read the MBedwars guideScreaming BedWars
Marks game start and end, bed breaks and kills.
Duels
Realized Duels and Duels Optimised: marks duel start and end, with a death-cam marker on the loser.
Use your staff tools
Connect replay access and capture behaviour to your server setup.
Vanish plugins
Records or skips vanished staff, set in the dashboard. Supports SuperVanish, PremiumVanish, EssentialsX and the standard vanished player flag.
Read the Vanish plugins guideLuckPerms
Grant ReplayCore permissions to your existing LuckPerms groups. ReplayCore reads them and never changes your groups.
PlaceholderAPI
Adds recording status, a player's replay count and latest replay link, and kill replay links to scoreboards, menus and chat.
Read the PlaceholderAPI guide
Share and connect
Send replay links and notifications to the places your players and staff use.
Discord and webhooks
Share replay links into Discord, and receive signed webhook events at your own endpoint. ReplayCore does not post to a Discord channel by itself yet.
Read the Discord and webhooks guideCustom items and mobs
Records supported item identities from ItemsAdder, Oraxen and Nexo, mob identities from MythicMobs, and supported ModelEngine rigs. Upload the relevant resource pack for viewer models.
Read the Custom items and mobs guide
Build a recording rule.
Use a message your game already broadcasts to start or stop a recording. Set the message, choose the servers and test the rule in Recording rules.
Try the pattern matcher here. An asterisk matches any text. Matching ignores letter case. This example uses server broadcasts only, the default for new rules.
Read the recording rule guideInteractive example
Match. This broadcast meets the start rule.
The example tests this message. It does not connect to a server or save a rule.
Connect your own plugin.
Use the plugin API to control recording and add events. Use the Java SDK or REST API to work with replays and servers from your own application.